I ported this to OS/2 because for some wierd reason, I'm not able to get
any node builder that uses EMU387 working on my 386.  The nodes build,
but the levels come out scrambled.  Since EMU387 was the common factor
with BSP11X, BSP12X, IDBSP10 and DEU521GCC, I thought porting it to OS/2
would take care of the problem.  It did.

If anyone else out there uses this, let me know of any bugs you run into.
It was a VERY easy port.  Guess that speaks wonders for Colin.  I had to
comment out 2 includes, one macro, define M_PI and change the inline
declaration.  It was compiled with CSet++ and does seem to run slightly
slower.  But I didn't time it or care to track the problem down anymore
(and it could all be in my imagination.)  But if it seems too slow to use 
and you really want to use it, let me know and I'll see if there's anything
more I can do for the speed.

Mark Harrison
harrison@lclark.edu

============================================================================

This is BSP version 1.2 dos extended, written by Colin Reed:
colin@argonaut.com

New version due to bug found by Mark Harrison that caused some
problems with flipped segs having their textures buggered up.

The GO32 dos extender has been pre-pended to the executable.

This builds a BSP node tree for your DOOM wad files.

Usage:

BSP <input file> [<output file>]

If no output file is specified 'tmp.wad' is written.

-----------------------------------------------------------

This ZIP includes the fullly commented source code for all you
Doom editor/utility writers out there.

-----------------------------------------------------------

A known problem is a conflict between the GO32 dos extender
and QEMM's DPMI... put 'set GO32=nodpmi' in your autoexec.bat
to avoid problems.


