Versions of map2wad

v0.80 07/05/02

Initial version, notable main deficiencies are:
1. Unnesecary extra duplicate vertexes are created.
2. No support for sectorref setting of inner loops.

v0.80b 07/05/02

Added all lumps to wad for compatibility with picky editors (SEGS, NODES, etc).
Fixed sector height bug, sectors now have proper floor and ceiling heights.

v0.81 07/08/02
All duplicate vertexes are merged.  However the extra vertexes are not deleted.  This
should pose no problem (and I have checked, the maps work fine in deepsea and deth), as
nodebuilders also insert extra unused vertexes, for other reasons.

v0.81b 07/17/02 PUBLIC BETA
Bugfixes.  User help document written.

v0.82 07/31/02
Lisencing changed to GNU-GPL

v0.83 08/05/02
Added graceful quit on out of memory, out of disk space, or access denied.
Added ability to specify default textures on command line - run map2wad with no arguments
to view syntax.
A player 1 start is now placed at the build playerstart (brown arrow) position.
Added check for map version 7.

v0.85 08/06/02 PUBLIC BETA
Brand new sidedef sector refrence algorithm.  Works marvelously, has no inner loop
restriction.  Very simple too.  One of those "DUH"s that finally hits you.  Bugfixes as
usual.


